Tk::Animation - Display sequence of Tk::Photo images
use Tk::Animation my $img = $widget->Animation('-format' => 'gif', -file => 'somefile.gif');
$img->add_frame(@images);
$img->start_animation( $period );
$img->next_image; $img->prev_image; $img->set_image( 0 .. $#frames );
$img->pause_animation; $img->resume_animation( $period );
$img->fast_forward( $multiplier ); $img->fast_reverse( $multiplier );
$img->stop_animation;
$img->blank( $boolean );
In the simple case when Animation is passed a GIF89 style GIF with
multiple 'frames', it will build an internal array of Photo images.
The add_frame method adds images to the sequence. It is provided
to allow animations to be constructed from separate images.
All images must be Photos and should all be the same size.
start_animation($period) then initiates a repeat with specified
$period to sequence through these images. As for raw repeat
$period is in milliseconds, for a 50Hz monitor it should be at
least 20mS. If $period is omitted it defaults to 100 milliseconds.
stop_animation cancels the repeat and resets the image to the first
image in the sequence.
For fine-grained control next_image and prev_image move one frame forward
or backward.  set_image randomly positions the animation to a particular frame.
pause_animation pauses the movie and resume_animation continues from the
pause point.
fast_forward and fast_reverse speed through the movie either
forwards or backwards.  $multiplier specifies how much faster the
animation moves.
By default Animation leaves the previous movie frame in the animation
photo.  Many times overlaying subsequent frames produces a composite
that looks blurred.  The blank method is used to blank the
animation photo before displaying new frames.  The default is 0 for
backward compatibility.
The 'period' should probably be a property of the Animation object rather than specified at 'start' time. It may even be embedded in the GIF.