Course Number:
CSCI 3552
Approved Starting Semester:
Fall 2026
Course Title:
Game Production Pipeline and Deployment
Course Description (Bulletin Description):
This course introduces the processes and tools used to integrate visual, audio, and interactive elements into a cohesive game experience. Students will learn how to combine assets, scripts, and user interface components while preparing projects for cross-platform deployment, 2D and 3D asset creation, and effective audio integration for immersive gameplay.
Prerequisite:
CSCI 3550 or CSCI 3551
Co-requisite:
None
Pre/Co-requisite::
None
Dual-Listed:
None
Course Objectives (Course-level Student Learning Outcomes):
By the end of the course, students will be able to: • Integrate 2D and 3D assets, scripts, and UX elements into a unified game environment. • Demonstrate proficiency in basic 2D and 3D asset creation workflows. • Incorporate audio assets effectively to enhance user engagement and immersion. • Prepare and deploy functional game builds across multiple platforms.
Topics Covered (In Outline/Calendar):
• Asset pipeline management and organization • Integration of assets, scripts, and UX design • 2D and 3D asset creation fundamentals • Audio integration basics • Cross-platform deployment
Student Learning Outcomes:
- Analyze a complex computing problem and to apply principles of computing and other relevant disciplines to identify solutions. (SLO1)
- Design, implement, and evaluate a computing-based solution to meet a given set of computing requirements in the context of the program’s discipline. (SLO2)
Course Coordinator:
Dr. Alice Lin
Instructor-in-charge:
Dr. Alice Lin
Previous Professors:
Dr. Alice Lin
Technologies / Skills:
Unity C# Game Programming
Textbook(s):
Fall 2026
Title:
Edition:
Author:
Publisher:
ISBN:
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